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authorArno <arno@disconnect.de>2017-03-05 05:51:22 +0100
committerArno <arno@disconnect.de>2017-03-05 05:51:22 +0100
commit9343fc6c77da8678df98ceb6330c61f43aa48737 (patch)
tree3bd77d7c874e4d7d31f81339f7623cef0fa33eb9 /BeetPlayer.pro
parent4126723a86bfa09a830c1e41fb1b49e6a114218a (diff)
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Implement expand and collapse for DB view
Sounds easy, right? It is, if you don't try to create a QIcon from a QChar. That took me a while... First, it's not a good idea to fill the QPixmap for the QIcon with transparency. That gives you a random background. Fill it with palette color instead. Then there's QFont's pixelSize(). I have absolutely no idea how it corresponds to the pixmap's size, but roughly double the width of the pixmap is a good guess...
Diffstat (limited to 'BeetPlayer.pro')
-rw-r--r--BeetPlayer.pro6
1 files changed, 4 insertions, 2 deletions
diff --git a/BeetPlayer.pro b/BeetPlayer.pro
index 4a208a8..a2aa13f 100644
--- a/BeetPlayer.pro
+++ b/BeetPlayer.pro
@@ -30,7 +30,8 @@ SOURCES += main.cpp\
globals.cpp \
playerwidget.cpp \
beetview.cpp \
- indexerdialog.cpp
+ indexerdialog.cpp \
+ helper.cpp
HEADERS += beetplayer.h \
configurationdialog.h \
@@ -38,7 +39,8 @@ HEADERS += beetplayer.h \
globals.h \
playerwidget.h \
beetview.h \
- indexerdialog.h
+ indexerdialog.h \
+ helper.h
LIBS += -ltag