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authorArno <am@disconnect.de>2014-04-10 16:14:32 +0200
committerArno <am@disconnect.de>2014-04-10 16:14:32 +0200
commitb0d671fede5adfadad2b465fb4c8ae50b40516f3 (patch)
tree0215645b3be6eea7dd11c72c987222eddc0a0faa /archivemodel.h
parent9f314ad26720a925e8e7a7f1a9f61330f3fd29c1 (diff)
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Implement Drag and Drop in Movie Archive
Well, this was actually a bit of a drag. You have read the docs very carefully to get it right. For one, don't construct the drag object in mousePressEvent if you also want a double click, otherwise you end up with very weird behavior. Same goes for the receiving end. Differentiate between dragEnterEvent and dragMoveEvent, otherwise you'll only be able to drop items if you hit the right row on entering. There are some artefacts during the drag, but I guess that's a Qt bug. Didn't bother to look into it.
Diffstat (limited to 'archivemodel.h')
-rw-r--r--archivemodel.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/archivemodel.h b/archivemodel.h
index a9a11eb..20f878c 100644
--- a/archivemodel.h
+++ b/archivemodel.h
@@ -31,6 +31,8 @@ class ArchiveModel : public SmTreeModel {
enum NodeType { SeriesNode = 1, SeriesPartNode = 2, GenreNode = 4, ActorNode = 8, AllNodes = 15 };
explicit ArchiveModel(const QStringList &headers, QObject *parent = 0);
virtual ~ArchiveModel();
+ virtual Qt::ItemFlags flags(const QModelIndex &index) const;
+ virtual Qt::DropActions supportedDragActions() const;
const QStringList availableOrders() const;
const QHash<QString, int> availableOrdersHash() const { return mAvailableOrders; }
virtual QVariant data(const QModelIndex &index, int role) const;
@@ -103,6 +105,7 @@ class ArchiveFilesModel : public SmTreeModel {
bool isMovie(const QModelIndex &idx) const;
void populate(const QSet<int> &seriesPartIds);
QStringList filesForSeriespart(int seriesPartId) const;
+ void updateSeriesPartForFile(const QString &md5sum, int newSeriesPart);
public slots:
void refresh();