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/*
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version
2 of the License, or (at your option) any later version.
*/
#ifndef ACTORMODEL_H
#define ACTORMODEL_H
#include <QAbstractItemModel>
#include <QList>
class ActorModel : public QAbstractItemModel {
public:
ActorModel();
~ActorModel() {};
QModelIndex index(int row, int column, const QModelIndex & parent = QModelIndex()) const;
QModelIndex index(const QVariant &item) const;
QModelIndex parent(const QModelIndex &) const { return QModelIndex(); };
int rowCount(const QModelIndex &parent = QModelIndex()) const;
int columnCount(const QModelIndex &) const { return 1; };
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const;
bool insertRows(int row, int count, const QModelIndex &parent);
bool removeRows(int row, int count, const QModelIndex &parent);
bool setData(const QModelIndex &idx, const QVariant &data, int role = Qt::EditRole);
bool addItem(const QVariant &data);
bool removeItem(const QVariant &data);
void clear();
const QList<QString> items() const { return mItems; };
private:
QList<QString> mItems;
};
#endif
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