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/*
  This program is free software; you can redistribute it and/or
  modify it under the terms of the GNU General Public License
  as published by the Free Software Foundation; either version
  2 of the License, or (at your option) any later version.
*/

#ifndef ACTORMODEL_H
#define ACTORMODEL_H

#include <QAbstractItemModel>
#include <QList>

class ActorModel : public QAbstractItemModel {
	public:
		ActorModel();
		~ActorModel() {};
		QModelIndex index(int row, int column, const QModelIndex & parent = QModelIndex()) const;
		QModelIndex index(const QVariant &item) const;
		QModelIndex parent(const QModelIndex &) const { return QModelIndex(); };
		int rowCount(const QModelIndex &parent = QModelIndex()) const;
		int columnCount(const QModelIndex &) const { return 1; };
		QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const;
		bool insertRows(int row, int count, const QModelIndex &parent);
		bool removeRows(int row, int count, const QModelIndex &parent);
		bool setData(const QModelIndex &idx, const QVariant &data, int role = Qt::EditRole);
		bool addItem(const QVariant &data);
		bool removeItem(const QVariant &data);
		void clear();
		const QList<QString> items() const { return mItems; };
	
	private:
		QList<QString> mItems;
};

#endif